- When to open fire
The rule of thumb, of course, is only to open fire when you have to. Then, not only is your conscience clean, it minimises the risk of getting your own head blown off.
But there will be times when you have no choice, such as when someone opens the door of the toilet you've been cowering in.
The key, of course, is to open fire on your own terms: that means resisting the temptation to take potshots - they could be good players and come and kill you! - and being perfectly prepared to run away from anyone who's got a Kar98 sniper rifle and knows how to use it. You can deal with them later by, for example, viciously bleeding all over their feet in the later stages.
The Kar98 is ace an ace sniper rifle in the right hands. Unfortunately, yours probably aren't
In addition to taking people by surprise in toilets, there are a number of other scenarios in which it's worth having a go.
First, when you've stumbled across someone prone - get your best weapon out, make sure it's on single shot for maximum accuracy and aim for their heads. A few single-shot taps on an M16 and they'll be back in the lobby in no time.
Second, when you see a miscreant idly fannying around behind a rock, no doubt fiddling with their accoutrements (this is not a euphemism). Again, take your time, aim for the head and give them a damned good British-style thrashing, while they've got their trousers down.
Don't bother with stun grenades, they're rubbish
Third, shoot and move. Opening up, seeing your target run off and expecting them to walk back into range is asking for trouble - they may have run off, but they're more likely working out a way to take you from behind, so to speak.
Meanwhile, you've just alerted everyone else within earshot to your presence and highlighted your location.
Don't bother with stun grenades, they're rubbish. Molotovs can be fun and smoke grenades are great for providing visual and aural diversions, but frag grenades are what you really want. Remember to press ‘R' to cook ‘em before you throw ‘em so your target can't run away.
Ideally, you want two weapons: one for dishing out piping hot lead in a hurry - a sub-machine gun or assault rifle; and, something for taking longer-range pot shots
- Aim for the head
Sure, people's heads are small relative to their bodies. But they make excellent target practice and you'll bring a miscreant down much more quickly with just a few wayward shots sprayed carelessly from your MicroUzi.
Disclaimer: Bear in mind, kids, that in real life a bundle of bandages or a handful of painkillers aren't miraculously going to make you better if you've just been shot in the head.
When you land, of course, you'll need to pick up whatever weapon you can get your hands on, which is normally a pistol or a shotgun. However, you're probably not going to do very well with these later on when it's one-on-one for the prized chicken dinner.
Ideally, you want two weapons: one for dishing out piping hot lead in a hurry - a sub-machine gun (such as an UMP-9) or assault rifle (such as an M416); and, something for taking longer-range pot shots. Ideally, that'll be a sniper rival or designated marksman rifle (DMR), such as a Mini-14 or SKS, with a 4x scope or better.
But if you can't get your hands on one of these (and normally you can't) then you'll just have to make do with an AKM or M16 on single-shot, and something else for more up-close and personal business.
Aim for the head and give them a damned good British-style thrashing, while they've got their trousers down
By accoutrements, I do of course mean attachments. Some of the weapons have quite a fierce recoil - making you shoot upwards and over your enemy's heads - so a vertical foregrip, if your weapon will take one, is highly desirable.
A compensator will also help, but a suppressor is probably a better (and more fun) choice as it makes it harder to locate the shooter.
An extended quickdraw magazine or plain old extended mag is also highly desirable - essential in the case of the Vector sub-machine gun - but a quickdraw mag on its own is rarely worth getting excited about.
- Finally, be especially careful of toilets
There's no harm in a spot of PUBG cottaging, but there is a risk that you'll meet someone else who's read this guide cowering behind the door.
- Always look behind you - it ain't cricket, nor do the Queensbury rules apply;
- The bluezone gets more punishing the further into the game you go - you don't want to be caught outside late in the game, but early doors it's not so bad;
- If you must drop into a town, do so from one end so you can survey all the other ‘chutes dropping in;
- To minimise the risk of early game trouble, pick a location on the edge of the range from the plane, and towards the end of the run;
- The Kar98 is ace an ace sniper rifle in the right hands. Unfortunately, yours probably aren't;
- Winchester ‘94 rifles are bloody awful in anyone's hands;
- Do your mother proud and close doors behind you: It helps put miscreants off the scent and, if they run-in to a hamlet you're looting it can lull them into a false sense of security, making it easier to take them by surprise. It also encourages opponents to waste time looting houses that have already been looted;
- Taking shoes off doesn't make much difference. Sure, your footsteps sound quieter to you, but to the other players you just sound like Mr Gollum Flappy Feet;
- Always check out the deathcam to see where or how you went wrong.
Okay, what have we missed? Please tell us in the comments below. And check out the latest PUBG news and updates here.
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