The 1980s were when the games industry truly entered its golden age, with a slew of classics released which still resonate today.
In this series, we look at the top 10 games of 1981, where some of the best-known characters and series in gaming history were born.
Too recent for you? Go back to 1980.
Prefer a rundown of the top ZX Spectrum games of all time? We've got that.
More interested in the Commodore Amiga? We've got your covered there too, with the top 30 here in three parts:
But for now, cast all thoughts of those other platforms and eras aside, and join as as we turn the clock back to 1981.
Released by Atari in October 1981, Tempest gives the player a spaceship, but interestingly doesn't allow the player to roam around the screen in space, like other games of the period.
In Tempest the player must survive for as long as possible whilst crawling and hopping across a surface - which is sometimes on one plane, and sometimes wrapped into a tube. The surface is split into lanes, and enemies which land can be shot with the ship's blaster.
It was originally designed to be a 3D version of space invaders, but early iterations didn't work well, so it was re-imagined as a surface-crawling-lane-hopping-shooter. Wait, isn't that a new genre? Why haven't there been any other games in that category since?
The vector graphics used to represent 3 dimensions were impressive for the period, and were well-received at the time.
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