Console vendors and gaming software publishers are scrabbling to generate online revenues in a bid to offset the spiralling costs of product development, market watchers reported today.
Research firm In-Stat said that the increasingly expensive world of producing consoles and games means that the hardware and software manufacturers are looking to the online world to recoup development costs.
Paid downloadable content and advertising are becoming key elements in this process, according to the high-tech market research firm.
"Sony and Nintendo both launched new online efforts focused on providing paid downloadable content in the form of games from past consoles as well as casual games that will be available for $3 to $15," said In-Stat analyst Brian O'Rourke.
The In-Stat report suggested that annualised growth in console subscribers from 2005 to 2010 will be 40.8 per cent, and growth of handheld subscribers will be 94.2 per cent.
Online console revenue is expected to grow at a 46 per cent annual rate over the same period.
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