7 December 2018: New snow-themed map Vikendi arrives on the PUBG Test Server
Overhaul to parachuting system and the ability to export clips from replays also coming to PUBG
The long-promised snow-themed map Vikendi has landed as part of Update #24 on the PlayerUnknown's Battlegrounds (PUBG) Test Server.
Its arrival on the PUBG Test Server means that it shouldn't be more than a month before Vikendi is added as the latest map to PUBG - perhaps as soon as the January update, although it could take longer.
Vikendi is a six kilometre by six kilometre island map. Covered in snow, the "resort island" (we're presuming it's meant to be a ski resort) is centred around Mount Kreznic at the island's centre. It also features a Cosmodrome, with the devs behind PUBG also hinting at a night mode on the northerly island.
The days are long on Vikendi, but it won't be long before the sun sets and the auroras fill the moonlit skies
"Vikendi is as beautiful as it is dangerous and survivors treading these bitter cold lands will have to watch their backs even more closely as the fresh snow is perfect for leaving behind footprints!
"The days are long on Vikendi, but it won't be long before the sun sets and the auroras fill the moonlit skies," write the developers, adding that Vikendi is intended to be a mix "of all the best parts of our previous maps".
The G36C assault rifle will replace the popular SCAR-L on Vikendi, and players will be able to get around the island on snowmobiles (presumably noisy ones), as well as conventional vehicles.
Vikendi, the developers claim, will offer quicker gameplay compared to Erangel, the original map, and the Miramar desert map, but should be more tactical than Sanhok. Vehicles will handle differently on the snow - presumably, they're not fitted with snow chains - and will leave tracks behind, just as players will leave their footprints behind.
This should provide an intriguing new element to the game, as should the changes to the blue zone that PUBG is experimenting with. On Vikendi on the Test Server, the first circle will be "much smaller than other maps, but subsequent circle sizes [will] change less drastically".
Level 3 helmets will spawn the same as any other item of equipment on Vikendi - you won't have to fight over crate drops to stick on your head - and there will be more Level 3 vests available, too.
Also coming are improvements to the replay system enabling players to edit clips and (finally!) to export their finest moments.
Hopefully, the ability to save and export your finest kills (and most hilarious deaths) shouldn't be too far away (as opposed to having to find them among your replays).
"Coming later in the patch is our overhaul to the parachuting system, which allows you to glide or dive during free fall, improves animations, and also lets you cut your chute before hitting the ground," add the devs.
Players on the Test Server, meanwhile, won't have any choice but to play the Vikendi map - and then only in Squad, albeit with the option of playing 1p versus squad.
13 November 2018: The developers behind PlayerUnknown's Battlegrounds (PUBG) have confirmed today that the popular Battle Royale game is coming to the Sony Playstation 4 on 7 December.
The basic game will cost $30, with pre-order bonuses for anyone buying ahead of the formal launch, as well as a 'Vikendi' Survival Pass, G-Coins and Battle Points if buyers wedge-out $50 for a Survivor's Edition or $60 for the Champion's Edition.
Pre-orders will also get some in-game skins based on two other popular Sony Playstation 4 games, Uncharted and The Last of Us. "Take to the battlegrounds in Nathan Drake's iconic outfit and store your loot in Ellie's backpack, both included for free when you pre-order any edition of PUBG on PS4," burbled the company in its announcement.
It continued: "We are thrilled to finally be a part of the PlayStation community and can't wait to get our game into your hands. There's only a few short weeks to go, so follow and keep an eye on our social channels and forums to hear the latest news and updates."
Let's hope the game lands on Playstation 4 fully optimised...
8 November 2018: Player Unknown's Battlegrounds (PUBG) is, as rumoured, set to hit the Sony Playstation 4 next month.
The popular ‘Battle Royale' game, credited with popularising the genre, will land during December, but it is unclear whether Sony will concede cross-platform play for the title, as it recently did with PUBG's free-to-play rival, Fortnite.
It comes after eagle-eyed Koreans spotted its inclusion on the website of a South Korean government game-rating board in September. As Sony doesn't have an early access programme, the game will need to be a version 1.0 release from day one. Its price is expected to be £24.99 - the same as the Xbox One price.
The Sony Playstation release will come as the game suffers from negative reviews and declining player numbers on PC.
PUBG players have complained about a poor level of optimisation and, despite the launch of the ‘Fix PUBG' campaign, continuing glitches and allegations of cheating.
Meanwhile, on Xbox, having (more or less) overcome the performance problems that plagued the game, the company is offering a free long weekend in a bid to entice new players to PUBG, as well as old players back.
18 October 2018: PlayerUnknown's Battlegrounds (PUBG) is planning to introduce a new automatic pistol, the Skorpion, and will also reduce the opacity of the blue zone to make it easier to spot late-comers sneaking in. The changes are coming in Update #23, due in November.
On top of that, a new Conquest War Mode will be introduced, involving platoons of 50 versus 50. In this Mode, players will be required to capture and hold objectives within a particular area. However, replays of Conquest games won't be available when it goes live, but will be introduced at a later date.
In addition, of course, will be the usual slew of fixes for PUBG's many bugs, including (hopefully) fixes for lobby freezes and the bug in which sounds made by players sneaking around slowly were not played to other users.
The new Skorpion, though, is likely to interest most interest players. The fully automatic pistol will be available on all maps and will use 9mm ammo. It can load up to 20 bullets, or a very handy 40 with an extended magazine, making it more useful than the average PUBG side arm. Attachments will include the red-dot sight, suppressor, a variety of grips and the stock for the Micro Uzi.
Fully kitted out, it should be pretty stable but will dish out damage of just 22 in single-shot firing - even less than a P92 pistol. It's effective range is around 50 metres.
Clearly, it's intended for up-close and personal combat, but could be a useful tool enabling players to kit themselves out with two meatier main weapons for longer range business - a Skorpion, MK47 Mutant and a SKS with a 6X scope wouldn't be something to sniff at.
At the same time, recoil on the P18C pistol has also been reduced, but let's face it, the Skorpion sounds like much more fun.
In terms of gameplay, PUBG has not only reduced the opacity of the blue zone, but also fixed a bug whereby its opacity changed somewhat depending on the weather and map type.
To help newbies and incompetents alike, PUBG will also introduce a dynamic guide that will change, depending on the gameplay situation. So, for example, if a player is bearing down on an opponent in a 4X scope, the guide will offer the key presses required to use it. The guide will appear above the mini-map. Turned on by default, experienced (and competent) killers can turn it off in ‘settings'.
The Update is now available on the Test Server and will be coming to the regular hoi polloi at the beginning of November.
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