Gamers are spoiled today with 4K graphics, motion-captured ultra-realistic characters, and a dynamic, orchestral, multi-layered auditory experience accompanying their every in-game twitch.
Hands up who remembers the days when you controlled a little blue sprite that turned the background blue wherever it tottered? And if you were lucky your stuttering movements were accompanied by an equally stuttering array of beeps?
Those were the days.
But gaming was a new frontier back then. Developers (more often than not a teenager coding in his bedroom) were creating and exploring a nascent industry, and making up the rules as they went.
Games varied dramatically in length, quality and bugginess. But not difficulty. That dial was almost universally set to 11. And with no YouTube walk-throughs available, if you were stuck, well, you were stuck.
But despite all these deficiencies, or perhaps because of them, we loved the ZX Spectrum and its quirky array of games.
And with various devices designed to allow you to enjoy the games all over again out now or coming soon, it seems that the world's appetite for weird and slightly clunky games from the 1980s hasn't diminished.
So, without further ado, here's our pick of the 10 best games written for Sir Clive Sinclair's ZX Spectrum.
10. Football Manager
Forget your fancy modern Football Manager series from SI Games, the 1982 Speccy version, coded entirely in BASIC, was where it was (and still is) at. Earlier versions on the Dragon 32 and Sinclair ZX80 and ZX81 were text only, but the Spectrum version exalted in basic animations showing match highlights.
Players selected a team and were instantly thrown into the old fourth division of English league football with random players, regardless of where their chosen team was actually playing at the time.
They were tasked with the aid of a limited transfer system to take the team back up to the top division, and perhaps win the odd FA Cup along the way.
Dave Carlos, reviewing Football Manager for Electron User, was so smitten he wrote: "I doubt that this game will ever be bettered."
And perhaps, Dave, it hasn't.
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