Video games can improve the player's mood and enhance creativity, according
to new research.
S. Shyam Sundar, Penn State professor of film, video and media studies, and
Elizabeth Hutton, a graduate student, conducted research to understand the value
of video games as a vehicle for sparking positive social traits, such as
creativity.
"Video games are not just for entertainment," said Sundar. "We are trying to
figure out how they can aid in education as well."
In the study, conducted as part of Hutton's graduate thesis, 98 students were
asked to play popular video game Dance Dance Revolution at various
levels of complexity.
The students took a standard creativity test after playing. The researchers
also took readings of the players' skin conductance and asked whether they were
feeling 'positive' or 'negative' after the game.
"We looked at two emotional variables: arousal and valence," said Hutton.
Video games are not just for entertainment
S. Shyam Sundar Penn State
A statistical analysis of the two emotional variables and the students'
creativity scores highlighted two totally different groups with high scores.
Players with a high degree of arousal and positive mood were most likely to
have new ideas for problem solving. The statistical tests also revealed that
creativity scores were highest for players with low arousal and a negative mood.
In real-life terms, the study appears to indicate that after playing the game
happy or sad people are most creative, while angry or relaxed people are not.
"When you are highly aroused, the energy itself acts as a catalyst, and the
happy mood acts as an encouragement. It is like being in a zone where you cannot
be thrown off your game," said Sundar.
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