Korean games firm
NCSoft will
cut staff in the US after a costly new online game fell far short of revenue
targets, according to an executive quoted in local media reports.
Tabula
Rasa, which was developed in Austin, Texas, generated revenues of just $5.4m
in the fourth quarter, following its launch at the beginning of November.
Development of the game has cost approximately $100m over the past five
years, the
Korea
Times reported, without naming sources.
"Because of this disappointing result, some downsizing in Austin is
inevitable,'' Lee Jaeho, chief financial officer at NCSoft, told analysts.
"Half a year ago, I communicated to investors and analysts that we have very
high expectations for Tabula Rasa. But after just six months, I have
put down $15.8m as our annual revenue target, and that is very disappointing."
Lee acknowledged that, when development costs are taken into account, NCSoft
is probably not making a profit from Tabula Rasa.
I have put down $15.8m as our annual revenue target, and that is very disappointing
Lee Jaeho Chief financial officer, NCSoft
The game was formally launched in November 2007 to reviews that were mostly
positive, but not outstanding.
Tabula Rasa was developed by a 300-strong team led by noted games
designer
Richard
Garriott, who created the successful
Ultima
Online.
The firm is looking to Garriott to help rescue Tabula Rasa with
improvements, a spokesperson told Korean media. However, he is currently in
Russia undergoing training for a
$30m
October 2008 flight to the
International
Space Station.
NCSoft reported net profit of $48.4m on sales of $355m for 2007. The company
was founded on the tremendous success of the
Lineage
series in Asia which still accounts for more than 75 per cent of sales.
NCSoft also publishes the popular US-developed online games
Guild
Wars and
City
of Heroes.
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