Virtual reality (VR) applications have experienced double-digit growth both
worldwide and in the US since the turn of the century, but by 2010, the US
market for virtual reality in surgery, medical education, therapy and other
areas will grow to $290m.
The figures come from a report, Virtual Reality Market in the US
Healthcare Sector: Markets for Remote Surgery, 3D Modeling, Pain Distraction and
Other Applications, from life science research firm
Kalorama Information.
Although they have long been the driving force in the entertainment, gaming
and engineering industries, virtual reality applications have revolutionised the
global healthcare industry, Kalorama said. More accurate and sophisticated than
conventional two-dimensional scans, VR applications provide opportunities to
perform medical tasks in a risk-free environment and make training accessible to
large numbers of students.
Additionally, VR simulators allow medical professionals to remain up-to-date
on the latest technical procedures required in their profession.
Current VR applications assist in numerous modalities from pre-operative
planning and robot-assisted surgery to medical curricula to teach anatomy of
body parts and the visualisation of medical data that can be integrated and
simulated into 3D models to gather insights into the cause and effects of
injuries. VR is even finding uses in therapeutics for pain and depression to
replace or reduce pharmaceutical usage in these cases.
"While still at a very nascent stage of commercialisation, VR technologies
are being widely used by the Department of Defense, medical schools and
hospitals, and manufacturers of medical equipment on a variety of levels with
significant benefit," said Steven Heffner, executive publisher of Kalorama
Information.
"The establishment of industry standards should lead to rapid
commercialisation of products, and ongoing technological advancements will only
further the market, particularly in the surgery segment."
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