Young people can derive huge benefits from multiplayer online role-playing
games, according to academics at
Brunel
University.
Dr Simon Bradford and Nic Crowe, of Brunel's
School
of Sport and Education, conducted a three-year study into 13 to 16 year-olds
playing
Runescape,
a game with over nine million users worldwide.
The researchers concluded that online gaming enhances, rather than
constricts, the imagination of young people.
These virtual worlds offer an opportunity to experiment with different
identities such as gender, race or ability, and enable gamers to benefit from
opportunities that they may not encounter in the real world, according to the
study.
"Virtual environments, like Runescape, form important new leisure
spaces for the many young people who occupy them," said Crowe.
"In the real world, where streets or town centres have become inaccessible to
many young people, or are considered risky or unsafe by them or their parents,
it is not surprising that virtual public spaces have become increasingly
attractive as a leisure setting.
"Our research explored how Runescape's appeal lay in the provision of an
environment in which young people can experiment symbolically with the cultural
institutions and structures of the material world.
"Young people can establish their presence, identity and meaning in ways that
might not be accessible or permissible in their everyday lives."
Runescape is one of the most accessed and popular of the virtual
worlds, particularly among people aged 11 to 18.
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