Computer games are poised to become big businesses for advertisers, as more
and more companies pay real money for virtual ads posted in the cyber-worlds
created by gaming companies.
Analysts predict that the market for in-game advertising is set for explosive
growth, with Yankee
Group predicting that the sector will jump by 500 per cent to reach $732m by
2010.
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In a highly fragmented media environment, the analyst firm said that video
games present a "promising window of opportunity" as a growing advertising
medium.
As television advertising loses its effectiveness, advertisers must reach a
largely segmented audience with discerning tastes.
According one of Yankee Group's latest Decision Notes, advertisers are
finding greater value and return on investment from in-game advertising.
The report estimated that advertisers spent approximately $56m placing ads in
video games in 2005, up from $34m in 2004, and that the market shows no signs of
slowing.
By the end of 2006, the number of titles with in-game ads is expected to have
more than doubled. Yankee Group anticipates that around 200 titles will contain
in-game advertising, representing nearly all the major video game platforms.
As the market becomes more lucrative, it will have a significant impact on
the business operations of video game publishers such as
Activision,
Ubisoft and
Electronic Arts, the research
note predicts.
Although console-based in-game ad serving is dominated by independent
networks today, Yankee Group predicts that
Microsoft,
Sony and Electronic
Arts will bring in-game ad serving in-house and come to dominate this segment of
the market.
"Although the in-game advertising market is still relatively untapped, the
promising business model will lead to swift market development," said Yankee
Group senior analyst Michael Goodman.
"However, competing effectively in the interactive gaming market for the
video game and advertising communities will require careful attention to the
intricacies of the industry."
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