Prices for the DDR2 memory chips commonly used in PCs with
Intel CPUs will begin to
rise significantly next month because demand is exceeding supply, according to
sources in Taiwan's semiconductor manufacturing industry.
While upwards pricing pressure already exists, monthly contracts are creating
delays of at several weeks before price changes begin to reach consumers.
DDR2
memory is required for most PCs and notebooks that use Intel's latest CPUs,
including Microsoft
Windows and Apple Mac PCs.
Computers with AMD CPUs
currently use the older DDR standard, although AMD will begin to phase in DDR2
by the end of this year.
"DDR2 prices stayed constant through February,"
MasterLink
Securities of Taipei said in a research note.
"However, demand shortage in March is confirmed to be around 30 per cent, so
a double-digit price increase is expected in the beginning of March."
MasterLink cited local DRam manufacturer
Nanya Technology Corp as one
of the sources of its information. The expected supply crunch will begin to ease
within a couple of months, other sources say.
Supplies of DDR2 are limited owing to a lack of investment in manufacturing
facilities. The key reasons for this are earlier concerns over the unexpectedly
slow growth of the DDR2 market, and the much greater profits seen from other
types of memory chips, most notably the NAND flash memory used in portable media
players like Apple's
iPod.
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The online game
World
of Warcraft generated revenue of about $60m in the six months after its
launch in China last year, according to a
statement
released yesterday by the game's local operator,
The9.
The game earned $26.2m in revenue in China in the fourth quarter, an increase
of 15 per cent on the previous quarter.
Although the company did not provide a full-year figure for its income from
World of Warcraft, formally launched in China last June, it was the source of
well over 99 per cent of The9's revenue in the fourth quarter.
A massively
multiplayer online role playing game, World of Warcraft was developed by
Blizzard
Entertainment in the US, which claims that the game has
more than five
million regular players worldwide.
"As of 31 December 2005, approximately 3.3 million paid accounts have been
activated [in China]," said Jun Zhu, chairman and chief executive at The9, in a
statement.
"In the fourth quarter we attained peak and average concurrent World of
Warcraft users of approximately 530,000 and 270,000 respectively."
In addition to its China operations, The9 has a 30 per cent stake in a
consortium which began operating World of Warcraft in Taiwan, Hong Kong and
Macao at the end of last year.
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Asian companies will generate $161.90bn in revenue from contract electronics
manufacturing in 2009, according to predictions.
The region is already the world's largest provider of contract electronic
manufacturing services, earning $73.35bn in 2004, according to figures from
research firm In-Stat
released last week.
A wide range of famous brand name products from US, European and Japanese
vendors are manufactured by OEMs in Asia, particularly in China, Taiwan, Japan
and Korea.
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