South Korea's booming online games industry generated half a billion dollars
in exports this year, and continues to expand rapidly, an industry body says.
Games now account for over 40 per cent of Korea's exports of entertainment
and cultural products, according to
data
from the
Korea
Culture & Content Agency (KCCA).
The majority of this revenue is generated by Massively Multiplayer Online
Role Playing Games (MMORPGs), which typically involve thousands of players
competing and cooperating in a persistent online fantasy world.
Korea's games industry has benefited from an aggressive government and
industry driven campaign that provided broadband internet access to almost all
of the country's urban residents in the late 1990s, eventually reaching over 70
per cent of the population.
This provided perhaps the most fertile ground in the world for online game
developers. The industry has expanded almost 40 per cent per year since 2000,
according to data quoted by the
Korea Times.
Leading online games developer and operator
NCsoft Corp is forecast to
earn about $38m in foreign royalties this year, according to
Hyundai
Securities.
And royalties alone don't tell the whole story: the company says it generates
additional revenue overseas from joint ventures and subsidiaries. NCsoft
reported net profit of of $76m in 2004, on total operating revenue of $243m.
The company's Lineage
and Lineage 2 are the world's most popular online games, with up to four million
players worldwide,
according
to the KCCA.
NCsoft's portfolio of popular games includes
City of Heroes,
Guild Wars and
City of Villains
in the US and Europe; and two versions of Lineage, played mainly in Asia.
In the second quarter of 2006, NCsoft's overseas sales "will get a boost from
the commercial launches of Guild Wars 2 and Auto Assault", Hyundai Securities
predicts in a company report published last month.
The highest earning Korean game export,
Gravity Co's
Ragnarok Online,
earned $37.31m overseas from mid-2004 to mid-2005, the KCCA
said.
NCSoft's
best
performer, Lineage 2, earned $22m in royalties overseas in 2005,
according
to the Korea Times.
The two MMORPGs are extremely popular in several Asian nations. About 88 per
cent of Korea's overseas game earnings are generated in Asia, two thirds of that
in China and Taiwan.
Such has been the dominance of Korean-developed games in Asia that online
game operators like China's Shanda Entertainment bemoan
their lack of home grown games and consequent inability to easily add their own
expansion content to products.
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