07 Sep 2010
I've acquired a guilty secret over the past few months. Very few friends know about the habit, and it doesn't take up too long in the day, but it's not something I'm proud of. I've been playing FarmVille.
But this Labour Day weekend I've come to the conclusion that it's time to get rid of FarmVille. I'm not alone in this. Data published by Inside Social Gaming suggests that the FarmVille population peaked this spring at around 85 million, and has been falling steadily since. So what's driving people away?
I think a large part of the move is that Zynga, FarmVille's creator, has got a little too clever for its own good. The very tactics that made it such a success in the gaming world have now been exploited to such a degree that they are becoming counterproductive.
It's worth looking at Zynga's strategy when it comes to gaming, because the company managed to monetise the Facebook platform before pretty much anyone else by using social networking techniques to grow. It's a basic design function of the game that players are encouraged to spam each other and non-players with items from the game.
When FarmVille launched the walls of Facebook users bloomed with messages from players looking to be neighbours, sending each other building equipment or livestock. This technique was borrowed from Facebook itself, which garnered a large proportion of its early growth from mail-bombing the address books of users with invitations to join.
Once someone has decided to join FarmVille, this pressure is only increased. It's difficult to harvest a crop without two or three opportunities to spam your friends with bushels or fuel.
Need a bigger farming area? Just pester people to match up with you. Want to build a new stable? You can either ask 50 times for the necessary parts, or you can buy them. And here's where Zynga has showed dark genius.
As Facebook discovered, growing a free service is easy but it's getting the money that keeps the shareholders happy. Zynga was set up with venture capital with the explicit aim of monetising social gaming, and it is doing very well indeed.
The company quickly became notorious for signing up players to monthly services as part of some games, and its boss reportedly admitted to some fairly shady practices, but that phase appears to have passed. However, FarmVille, and other Zynga games, are very good at getting the maximum amount of money out of players.
If you look at the data, it appears that over 80 per cent of FarmVille players spend no money at all. Certainly I went into the game with that as a firm rule. Fun's fun but, as a child of Scots and Yorkshire parents, I'm as tight as they come, and paying for something like this seemed like a mug's game.
Latest stories from Web
Related articles
Related jobs
Poll
What is the most important IT priority for your company this year?
Hands on with the highly anticipated Android 4.0 Ice Cream Sandwich hybrid tablet
Connect with V3.co.uk
This paper focuses on a series of best practices and techniques for development teams looking to improve their software development processes
Why good data management at all levels is essential in the modern business (video, 6mins)
PHP Developers - Fixed Term Contracts (initially 6 months...
Junior Ruby on Rails Developer - London - Permanent...
A Project Manager is required to join a leading Insurance...
CCIE Network Engineer required with fluent Hungarian...
Keep up to date with the latest products, services and technologies from the world's leading IT companies. IThound.com brings you over 2,000 white papers, case studies and analyst reports.
Do you agree?