10 Oct 2009
2.
Photoshop
Shaun Nichols: Perhaps no single piece of software is as
synonymous with digital media creation as Adobe Photoshop. The tool has become
the standard for processing and editing digital graphics. In fact, it is so
widely used that 'photoshop' has become the verb of choice to describe editing a
digital image.
I know more than a few photographers and, for virtually all of them, Photoshop is a necessary tool of the trade on par with journalists needing a comfortable pair of shoes and a functioning index finger. The amount of lab time that has been saved by the tool is countless, and it is safe to say that Photoshop has revolutionised the field of photography.
But it isn't always a great tool for sharing the world around us. Photoshop has now become so powerful and its users so skilled that the tool has increasingly been used to manipulate images and insert fake images. Ironically, Photoshop is now viewed not only as a tool to help us see more of the reality around us, but also as a way to completely distort and fabricate that reality.
Iain Thomson: You only need to look at the furore around the latest 'photoshopped' image from the fashion industry to see what an effect it has on visual media.
I honestly think people would be genuinely shocked, and not a little angry, if they realised quite how much image manipulation goes on these days. Poor lighting on the shoot? No problem. Bad outbreak of acne and red eye? Job done. Whether it's Iranian missiles or a model's over-skinny waist you have to wonder what's real any more.
But that's the downside. The upside is that it has enabled a whole generation of graphic designers to create wonderful images and effects, and turn ordinary pictures into something extraordinary.
1.
Graphics Processing Unit
Iain Thomson: Although by rights the Altair should be
considered the first personal computer, it wasn't until computers with graphics
came along that they really began to get ubiquitous. We are a visual species and
computer graphics have taken their use into the mainstream.
While many people just use integrated GPUs these days, to really get the most from your PC visually you'll need a graphics card. Some of the latest models feature the most powerful GPU chips in the world and run hot enough to fry bacon if uncooled. Advanced gamers use some of the coldest fluids in existence to squeeze a bit more visual performance from them.
When I try and tell Shaun about the early days of computer graphics he looks at me a bit oddly. I suspect he'll have the same problem with his younger generation too, and this will be largely down to improvements in GPUs.
Shaun Nichols: Wait a minute Iain, do you mean to tell me that there was a time when computers didn't have GPUs? I figured that even ENIAC had a giant graphics unit staffed by two college kids who were constantly fighting over the best methods for improving frames-per-second.
Of course I'm kidding, but in all seriousness computing as we know it would not exist without the development of graphics processors. If nobody had thought to put more horsepower behind displaying images, computers would not have evolved beyond basic mathematical applications and we likely wouldn't have an IT industry to speak of today.
Perhaps even more impressive is that GPUs are likely to become even more important in the near future. After years of development and specialisation, GPUs have developed a secret talent that is proving quite useful.
All of that horsepower for rendering 3D images has left graphics chips quite capable for parallel processing tasks. This is leading many chip makers to turn some conventional CPU computations over to the GPU, and is helping to reshape the high-performance computing field.
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Do you agree?
3D CAD?
Its not surprising, I guess, that most people don't realize the huge effect 3d CAD has had as a design tool. It seems Autocad is where Joe Bloggs understanding starts and ends, but 3D CAD has had a far bigger impact than anything you mention other than GPUs. Autocad is really just doing what was done on a drafting board on a computer. While graphics designers having been patting themselves on the back for creating some pretty pictures, engineers have been designing the computers they use, the cars they drive, and the airliners they fly in using 3D CAD.
Posted by: Ian 24 Oct 2009
Macpaint? i'm sorry, what?
a poor article. not really sure what it was trying to do. list the major milestones in graphics that got us to where we are today? while missing out quite a lot of the technology and ideas that got us here in both 2D and 3D fields? how did we go from macpaint to maya in one jump? poor research evident. lacking substance. almost to the point of being misdirectional in it's content. i grade this as "must try harder". even for a top 10 list.
Posted by: spoonmonkey 22 Oct 2009
Autocad and Flash
I used Autocad about 1988. It was horrendously expensive and to make sure you did not use it on more than one computer it had a dongle. A dongle was a piece of hardware plugged into the printer port which had to be there before the program would run. As other programs also had dongles I had three on one port. Keeping them from falling out with their combined weight was difficult. Thank goodness this no longer happens. While Flash is a popular program especially with advertisers I find the adverts so irritating as they flicker alongside the text I want to read that I resolve not to buy from those who use Flash in adverts.
Posted by: misceng 14 Oct 2009