15 May 2008
There is "scant scientific evidence" that video games encourage violent behaviour, new research reports.
Patrick Kierkegaard, of the University of Essex, argues in the International Journal of Liability and Scientific Enquiry that video games are "harmless" and do not lead to real-world aggression.
Moreover, he claims that previous research work has been unfairly biased against video games.
The publication of the research coincides with the launch of the controversial Grand Theft Auto IV which features scenes of murder, theft and destruction.
Kierkegaard points out that these violent games are growing more realistic with each passing year, and that most relish their plots of violence, aggression and gender bias.
But the academic questions whether there is any scientific evidence to support claims that violent games contribute to aggressive and violent behaviour.
Kierkegaard studied a range of research papers published since the 1980s, several of which concluded that video games can lead to juvenile delinquency and violent criminal behaviour.
Evidence from brain scans carried out while gamers play also seems to support a connection between playing video games and activation of regions of the brain associated with aggression.
However, Kierkegaard maintains that there is no obvious link between real-world violence statistics and the advent of video games.
In fact he argues that the effect seems to be the "exact opposite" and that it could be argued that video game usage has reduced real violence.
"Violent crime, particularly among the young, has decreased dramatically since the early 1990s, while video games have steadily increased in popularity and use," said Kierkegaard.
"For example, in 2005 there were 1,360,088 violent crimes reported in the US compared with 1,423,677 the year before.
"With millions of sales of violent games, the world should be seeing an epidemic of violence. Instead, violence has declined."
However, Kierkegaard emphasised that the research is inconclusive. It is possible that certain types of video game could affect emotions, views, behaviour and attitudes, but books can also lead to violent behaviour in those already predisposed to violence.
The inherent biases in many of the research studies examined by Kierkegaard point to a need for a more detailed study of video games and their psychological effects.
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Do you agree?
Er...no?
"Violent games encourages a person to perform violent actions,and ultimately to become a criminal. Its like a program that trains a individual to become a criminal. Its similar to a flight simulator, where the person who gets the training ultimately does it for real." And you have what proof of that? Violent video games don't influence violence. Any individuals in cases where there is any connection to a violent video game have been shown to have some kind of abnormal brain pattern. For the rest of us, video games don't make us want to go out and kill people, or steal a car, or something like that. The assumption that video games cause violent crime is just another scare tactic. In the case of parents - if you don't want you children to be exposed to violent video games - don't buy them! Simple solution!
Posted by: Tom 06 May 2009
Finally
i am a 14 year old by doing research on this topic and i am SO relieved that people have finally begun accepting that there is no relation between the violence in games and real world. i play these games but i can say that i NEVER get mad at these games or any thing that makes me want to go out and kill some one. i think that the whole thing got started from parents that don't want to take responsibility for there kids so they distract them with violent games. and then when the kids go bad from neglect or outside influence the first thing people blame is games and it is so good to see that i am not alone in my thinking.
Posted by: Tyler 11 Feb 2009
Obviously
Video games DO NOT encourage violence - it is merely fantasy - same as watching movies is a form of escapism - entertainment - all it is. Does Super mario bros. make you want to become a plumber? Does sonic the hedghog make you wanna become a blue hedgehog with ADD? - exactly no more than Playing Grand theft auto made me wanna become an eastern european immigrant and steal cars/ This argument is as old as "Elvis' dancing is Evil!" - Rock music is for satan!" - Poppycock! You want to blame something for youth disarray? "\Crumbling Society"? blame Rap music - blame 50 Cent and his "Get Rich OR Die Trying" attitude - blame Fast And The Furour for making kids want to steal cars that they can drive recklessly and crash in to pedestrians - blame pop-paparazzi for giving young girls Lindsay Lohan and Britney "im so cra-zy" Spears as role models - blame paris Hilton for marketing Sluttiness to young women round the woprld.l - Blame reality TV shows for making kids think that they dont to have an education/career/talent to get on TV - blame politicians for making it more socially acceptable to be an alcoholic and drink everyday than having a cigarette in public. blame amy winehouse and pete doherty for giving off the message "if your mildly famous you can do waht you want - AND NEVER GO TO JAIL!"" (actually count OJ, and RObert Blake in that pile as well) Theres a hell of a lot more wrong with society these days then videogames....- the sooner people recognise videogames for what they are - A PIECE OF ENTERTAINMENT - just like Bambi, James Bond or Dracula - difference being - videogames are animated pixels moving on a screen - its not real - fantasy - more like an intetractive PIXAR movie if anything - NOT REAL.
Posted by: Shannon 30 Jul 2008
violence
Violent games encourages a person to perform violent actions,and ultimately to become a criminal. Its like a program that trains a individual to become a criminal. Its similar to a flight simulator, where the person who gets the training ultimately does it for real.
Posted by: Jhon . 16 May 2008
violence
who pays the piper. Where do the kids get their ideas from? Not from their parents they are watching soaps. So they must get it from their mates who get the great news from? films tv and wow! software. If that is not possible, why are the kids in need of further guidance.
Posted by: terry 15 May 2008