07 Oct 2009
Businesses are already under pressure to manage their reputations on social networks such as Twitter and Facebook, and analyst firm Gartner has now forecast that their next priority will be to create policies governing employee avatars.
An increasing number of companies are using virtual environments, such as Second Life, to conduct meetings and build contacts in order to reduce the costs associated with bringing staff together in real life.
Gartner has argued that this is likely to affect businesses not only in computing platform requirements, but because virtual staff behaviour will affect how a company's brand is portrayed in the real world.
The analyst firm has predicted that, by the end of 2013, 70 per cent of businesses will have behaviour guidelines and dress codes established for all employees who have avatars associated with their organisation.
"As the use of virtual environments for business purposes grows, businesses need to understand how employees are using avatars in ways that might affect the business or the business's reputation," said Gartner analyst James Lundy.
"We advise establishing codes of behaviour that apply in any circumstance when an employee is acting as a company representative, whether in a real or virtual environment."
Gartner has put together some brief guidelines for organisations to set up such a code. Companies should advise staff on how to use avatars, and hold classes so that employees can master the basics.
The analyst firm also said that staff should have separate avatars for their personal life, and should dress their work avatar in business clothes.
Gartner suggested that pilot testing is the best option for starting to understand the issues that businesses will face with increased avatar adoption, and advised companies to look inside their organisation for users who are familiar with avatars and their use.
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Virtual worlds are 3D social media
You could rephrase that entire article for Twitter identities, and it would map (for dress code, read avatar graphic, perhaps?). Virtual worlds are social media -- that's why they work for business. You wouldn't go griping about your company or being foul mouthed or having an obscene graphic on your company twitter, or RT (re-tweet, pass on) dirty jokes -- and the parallels in Second Life are about the same. So this is only news to the very newest people to virtual worlds and other social media. The phrasing is unfortunate -- you really can't *control* staff avatars, any more than you can *control* your staff's behavior on the phone or in email. But you can and should give people guidelines and training, especially if you think they might not exercise common sense and common courtesy (which admittedly, is less than perfectly common!).
Posted by: Shava Nerad (Shava Suntzu in Second Life) 08 Oct 2009