17 Mar 2014
HANOVER: Fujitsu revealed its brand new 14in Lifebook U904 ultrabook at CeBIT this week, a business device that focuses on security and performance. As a top-end piece of hardware, the U904 is customisable in every area imaginable, and the device V3 tested was the pick of the bunch.
Design and build
At first sight, the U904 exudes quality, with its brushed metal outer coating feeling cool to touch and very sturdy. Fujitsu says the device weighs 1.39kg, although this will vary depending on the specification. Nonetheless, for a high-performance device, 1.39kg is more than acceptable for the business user on the move. The device is just 15.5mm thick, which Fujitsu claims makes it the thinnest business ultrabook on the market.
In terms of connectivity, the U904 has two USB 3.0 ports, an HDMI connector, a single audio in/out jack, an SD card slot and a pull-out RJ-45 Ethernet port for when you want to hook up to wired internet instead of WiFi. A port replicator for docking stations is an optional extra, and can be found on the underside.
The U904's backlit keyboard is of the island or chiclet variety. As you would expect for a business-focused device, the keys have a good amount of travel and are fairly satisfying to use. The same goes for the touchpad, which does not feature physical buttons but instead requires the user to press down on the touchpad itself to perform a click.
The Fujitsu Lifebook U904 has a screen resolution of 3200x1800, a frankly enormous number of pixels for a 14in screen. Everything we saw on the device looked incredibly crisp, with colour vibrancy also looking very good indeed. The screen comes in both touch and non-touch variants – we used the non-touchscreen, but would have welcomed a touchscreen too for the occasional prod. With that being said, we can imagine touching icons on a small screen with so many pixels would be quite a challenge.
It was difficult to tell how well the screen could stand up to bright lighting conditions, but Fujitsu advertises the screen as having an anti-glare coating.
There is plenty of choice when it comes to internal components for the Lifebook U904. The unit we used had Intel's top-end i7-4600U processor running at up to 3.1GHz. A pair of Intel i5 processors are also available. Both the i7 and the higher-spec i5 chip – the 4300U – feature Intel vPro technology, which secures the device at a hardware level, a big selling point for users working with sensitive data, and for IT managers who can monitor the laptop remotely using vPro.
Given our brief time with the device, we were unable to put it fully through its paces, but it is fair to say that we have high expectations for a device running Intel's top-end chipsets.
Because of its compact size, Fujitsu has not included a separate graphics card with the device, instead opting to use Intel's integrated HD Graphics 4400, which may limit the device's handling of more intensive multimedia such as video editing and games.
The device starts life with 2GB of RAM on board, which can be boosted to up to 10GB. Storage-wise, a host of options are available, with four solid-state drives and a traditional hard disk available. The solid-state drives (SSDs) range from 128GB to 512GB, while the spinning disk option weighs in at 500GB with an additional 16GB of SSD cache, offering a blend of capacity and performance.
We were also impressed to see that the device has room for optional 3G or 4G connectivity, which will be perfect for workers who often find themselves out in the field.
Battery life is estimated at a reasonable 10 hours, but we were unable to verify this figure.
Fujitsu has paid a lot of attention to security, with the Lifebook U904 featuring a variety of optional extras intended to keep businesses' data secure.
While a traditional fingerprint scanner is available for this device, Fujitsu is keen to draw attention to its Palm Vein scanner technology, which scans the veins of a user's palm to verify their identity. The U904 is the first ultrabook to feature this technology, which is now thin enough to fit into smaller devices. Below you can see the sensor, which Fujitsu said it wants to make even smaller so eventually it could be used in phones and even everyday objects.
Once you've been registered as a recognised user, you can use the Palm Vein sensor to log in. Administrators can also set up Palm Vein to authenticate other actions if needed, for example logging into a certain application. Users must place their hand a few inches above the sensor and follow the on-screen instructions, which will tell them to move their hand in a certain direction.
While Fujitsu claims Palm Vein scanners are 100 times more reliable than fingerprint scanners, the problem we can see with this technology is that it is still very slow. Even with a Fujitsu representative demonstrating the scanner, it took the device more than five seconds to recognise his hand and allow him to log in. While perhaps this is the price you pay for security, many users may be put off by its sluggishness.
Other security options include Intel's vPro technology, as mentioned above, as well as Full Disk Encryption and a Trusted Platform Module to keep sensitive data extra safe.
The Lifebook U904 continues Fujitsu's theme of high-performance devices suitable for workers in fields that require both security and portability. While pricing for the device is yet to be announced and will vary depending on the options you choose, expect to be paying the better part of £1,400 for a device with all the trimmings.
As ever, this is a case of you get what you pay for, and if your business is looking to tick those performance and security boxes, the Lifebook U904 should certainly make your shortlist.
By V3's Michael Passingham
14 Mar 2014
Canonical announced earlier this year that the first Ubuntu smartphones will be made by BQ and Meizu. That created a wave of interest in how the open source Linux operating system (OS) distribution will look and work on a smartphone or tablet.
We tested the Ubuntu Mobile OS running on a Google Nexus 4. Upon powering up the device we were confronted by a user interface similar to the one seen on Ubuntu tablets.
Opening the phone from its lockscreen required us to scroll right from the phone's bezel. Once in, we were confronted with the main Ubuntu Mobile homescreen. Unlike iOS or Android, Ubuntu Mobile doesn't have multiple menu windows and is managed directly from a central homescreen. The homescreen is separated into paneled sections, and includes panels for things like recently used apps, contacts, music, video and messages. The order of the panels can be customised to suit the user's wishes. Scrolling down brings you to the full app library, which shows every app installed on the phone.
Testing the phone we found navigating Ubuntu Mobile is entirely touch and gesture based. Accessing new features is done by scrolling up, down, left or right from a specific point on the phone screen's bezel. A short scroll from the left bezel brings out the Ubuntu Unity Application launcher - a menu similar to the one seen on Samsung's Touchwiz Android skin, while a short scroll right brings out the last open application. A longer scroll right brings up a new window showing all open applications on the phone.
While the system felt alien at first and far different than the multi-window Android and iOS mobile operating systems, we soon got used to it and found it intuitive and quick to use.
Apps and multi device functionality
The demo device we had a play with featured a number of Ubuntu telephone, text, contact and web browser apps. Sadly we didn't get to test any of these during our hands-on, as the handset did not have an active 3G or WiFi connection.
We were impressed by how many apps there were, with the device featuring everything from a custom note-taking app to Openoffice, calendar and weather services, all of which matched up nicely when compared to their Android and iOS equivalents. For example, firing up the phone's calendar app, we were met with a clean user interface that displayed meetings in a manner similar to Google's Calendar app.
We were also impressed by Ubuntu's file manager. The file manager can either be opened using a shortcut on the homescreen or with a quick swipe from the right-hand bezel. The user interface is similar to that of any file manager system, displaying file shortcuts to various items like pictures, video, documents, music and downloads. We found that the addition was a definite bonus, as gaining access to the same feature on an Android device requires you to plug it into a PC, and it made it quicker and easier to manage the files stored on the device.
As an added bonus, Ubuntu Mobile also lets developers set up their own third-party marketplaces and sell their wares outside of Canonical's Ubuntu Software Centre.
The flip side of an open source project like Ubuntu is that the freedom it offers can benefit hackers as well as legitimate developers. This trend was most recently showcased by Android, which is being besieged by mobile malware.
However, Canonical has worked hard in recent years to ensure that Ubuntu is enterprise ready with a variety of security services. The most important of these is Canonical's proven systems management tool Landscape. The tool is designed for enterprise users and lets IT departments monitor and control what actions can be executed on Ubuntu devices.
Another big draw for businesses is Ubuntu Mobile's potential to turn phones into full-on PCs. Canonical has worked hard to make sure that Ubuntu Mobile is a converged mobile operating system. This means that users should theoretically be able to turn a Ubuntu phone into a PC by connecting it to a full-sized screen and attaching a Bluetooth mouse and keyboard. Sadly we didn't get a chance to test this during our hands-on.
The only issue we noticed during our hands-on was that the Nexus 4 demo device we were using to try Ubuntu Mobile did feel fairly buggy. During our hands-on the handset often lagged and at times stopped working altogether. However, to be fair to Canonical we were testing Ubuntu on a fairly old, beaten up Nexus 4 and the issues we noted easily could have been hardware rather than software based.
Overall our first impressions of Ubuntu Mobile as a mobile operating system are positive. While the operating system's swipe based user interface is very different than anything we've seen before, it is fairly intuitive. The open nature of Ubuntu Linux and its support for web apps as well as native apps means it is very developer friendly.
14 Mar 2014
Samsung unveiled the Gear 2 and the cheaper Gear 2 Neo ahead of Mobile World Congress (MWC) last month, the sequels to its original Galaxy Gear smartwatch that struggled to impress us due to its poor battery life and bulky design.
Samsung is hoping to have fixed those issues with the Gear 2, with the firm having tarted up the wearable's design, added some new features and, perhaps most interestingly, switched out Android for its own Tizen operating system.
Samsung claims the design of the Gear 2 is "much sleeker" than that of the original Galaxy Gear smartwatch, but we didn't notice a major difference in size and weight. Maybe we just have weak wrists, but we found that, much like the original Galaxy Gear, the Gear 2 still felt cumbersome and bulky to wear. The Gear 2 tips the scales at 68g compared to the original Gear's 74g.
That said, the Gear 2 does looks better than its predecessor. Thanks to Samsung's decision to move the camera sensor from the strap to above the display, the Gear 2 feels more streamlined than last year's model, and the redesigned strap, which is a textured rubber material, both looks good and sits comfortably on the wrist. Straps will be available in a range of colours, from a muted black version to bright orange. Samsung has redesigned the clasp too, which makes it easier to take the device on and off.
Thankfully, the unsightly screws from the original Gear have been removed too, which means that the device doesn't look quite as masculine as Samsung's original smartwatch. Instead, the metal watch face sports a new home button under the screen, which we found makes the device more intuitive to use.
Another nice design feature is that, much like the Samsung Galaxy S5, the Gear 2 is resistant to dust and water, which means you won't need to take it off while in the shower. Also like the Galaxy S5, there's a heart rate monitor built into the rear of the device, with the smartwatch shifting to focus on fitness.
The Gear 2 has the same 1.6in 320x320 resolution Amoled display as its predecessor, which isn't a bad thing, as the display was one of the main things that impressed us when we reviewed the original Galaxy Gear. Thanks to the onboard Amoled technology and the small size of the display, it's quite crisp and vibrant, with colours seeming to pop out of the screen.
We found the display very responsive to touch, and noticed no lag while using the device.
The Samsung Gear 2 dumps Google's Android mobile operating system in favour of Samsung's own Linux-based Tizen operating system developed in collaboration with Intel. Despite this however, Samsung has said that the device will still need to hook up to one of 20 supported Galaxy phones in order to function, a 'feature' we'd hoped that Samsung would have resolved with its second generation smartwatch.
Beyond that, however, Tizen looks great on the device, with Samsung providing it with a colourful, easy to navigate user interface. While the app selection is still somewhat limited, Tizen's conformance to HTML5 means that it should be quick and easy to write apps for it, and that shouldn't drain battery life too quickly, with Samsung promising "two to three" days.
In terms of applications, the Gear 2 has a focus on fitness, and you'll find a built-in pedometer and exercise tracker along with the heart rate monitor. There's also a music player - the only app that can be used without a smartphone connected - and S Voice, IR Blaster and Camera apps.
Speaking of camera, the Samsung Gear 2 sports a 2MP camera that now sits above the smartwatch's display rather than on the wriststrap. However, we still don't really see the need for this. Its image quality is poor, it's fiddly to use and the camera interface is tricky to manipulate given the small screen size of the Gear 2. What's more, the device needs to be hooked up to a smartphone - a smartphone that likely will have a more capable camera.
The Samsung Gear 2 is without a doubt a big improvement on the original Galaxy Gear. While still somewhat bulky, it's much sleeker than the previous model, it has a more impressive set of features and, if Samsung's claims are to be believed, its battery will last longer than one day.
13 Mar 2014
The Sony Xperia Z2 Tablet was unveiled at Mobile World Congress (MWC) last month, claiming to be the "world's smallest and lightest" waterproof tablet, measuring just 6.4mm thick, more than a millimetre thinner than the Apple iPad Air.
We couldn't wait to get our hands on Sony's latest flagship tablet to find out if its claims are true. Here are our thoughts from the show floor.
Visually the Xperia Z2 Tablet looks like a larger version of the Xperia Z2 smartphone, featuring a similar boxy design based on Sony Omnibalance, which apparently refers to a design philosophy that aims to ensure that the tablet has a consistent appearance at whatever angle it's viewed from.
As far as we could tell, that seemed to be true. And as with the Xperia Z2, we're fans of the boxy look. Even better, with this release Sony has rounded the edges more than on its predecessor, the Xperia Tablet Z, making it easier to hold than older model, but still not as nice as the iPad Air.
Slimmer still at 6.4mm thick compared to its 6.9mm older brother, the Xperia Z2 Tablet feels just as thin as it sounds and we enjoyed using and holding a tablet with such a brilliant screen in such a slim form.
Weighing just 426g, the Android 4.4 Kitkat powered Sony Xperia Z2 Tablet also weighs less than the 469g iPad Air and it really shows, as you can easily hold it in one hand without any strain. We can imagine that the tablet will drop nicely into a bag or satchel, too, and not make much difference to the overall weight, making it great for travelling.
One thing worth noting, however, is that the 10.1in tablet doesn't look as high-end as its predecessor, probably due to the soft touch back. This does make it easier to grip, though.
Perhaps the Xperia Z2 Tablet's best feature is its tough build quality. For starters, it is IP55 and IP58 certified, meaning it is dust and even water resistant. While we haven't had a chance to test just how robust it really is, if Sony's tablet is as tough as its counterparts, it could be an ideal choice for users looking for a tablet that they can use on the go without too much fear of damage.
As with Sony's other recent flagship devices, the Xperia Z2 Tablet's 10.1in display features Sony's full HD Triluminos screen technology along with the firm's new "Live Colour LED" technology, which it claims makes colours appear more rich and natural.
During our hands-on we found the tablet's display was superb when viewed directly, with the LED technology making a noticeable difference over its predecessor. However, as with the Xperia tablet Z, the Xperia Z2 Tablet did appear to have some glare issues. Using the Tablet Z2 in the brightly lit Sony showroom we found that it was slightly prone to catching glare from bright lights.
12 Mar 2014
LG announced the LG G2 Mini ahead of last month's Mobile World Congress (MWC), and took to the show floor in Barcelona to show off the miniature version of its flagship device.
We say 'miniature' version, but the LG G2 Mini is actually one of the larger Mini devices with a 4.7in screen that dwarfs the 4in screen of the iPhone 5S and is larger than the 4.3in screen of Sony's Xperia Z1 Compact.
Still, LG is no doubt hoping that the smaller screen will attract those who aren't fond of the flagship LG G2's 5.2in display, and we took a hands-on look at the device to see how it stacks up.
As we mentioned, the LG G2 Mini isn't in fact very small. The handset measures 130x66x9.8mm, and while that isn't large, we're not sure that it warrants the Mini designation.
Still, the LG G2 Mini is comfortable to hold, with is slight curve sitting well in the palm of the hand. We're not keen on the handset's textured plastic back panel, though, which both looks and feels a little cheap, especially compared to the iPhone 5S and Xperia Z1 Compact.
One design feature we do like, however, are the hardware keys on the rear of the phone, just like those on the flagship LG G2.
These volume control and standby keys are placed much more comfortably than those on the 5.2in model, with the keys placed in a natural position, which meant they felt much more useable than the physical keys that usually are situated around the edges of smartphones.
Another nice design touch is the slim bezel surrounding the screen, which makes the display seem even larger than it is and avoids adding unncessary bulk to the handset.
The LG G2 Mini has a 4.7in 540x950 resolution IPS display that isn't among the sharpest we've seen on the MWC show floor and pales compared to the flagship LG G2's full HD 1080p display.
That said, the display is exceptionally bright and presents good viewing angles, so the slight fuzziness surrounding text and icons shouldn't be too much of an issue for buyers.
Performance and software
Under the bonnet, the LG G2 Mini has a dual-core 1.2GHz Qualcomm Snapragon 400 procesor, a downgrade from the quad-core 2.26GHz Snapdragon 800 processor found in its flagship predecessor.
While it sounds like a downgrade, we didn't notice a lack of performance during our hands-on time with the device.
This is likely due to the handset's largely vanilla Android 4.4 Kitkat mobile operating system. We never were fans of LG's custom Android skin, but the firm has recently toned this down greatly, with the handset arriving without any obtrusive widgets covering its homescreens. However, LG has redesigned the handset's lockscreen, which boasts its Knock Code unlocking features, and has redesigned the application icons, but given the largely customisable nature of the handset, we didn't find these changes obtrusive.
An 8MP rear-facing camera sits on the rear of the LG G2 Mini. During our hands-on time with the phone, we were impressed by the rear-facing sensor, which produced colourful, detailed images, even under the bright lights of the MWC show floor.
The rear camera was quick too, compared to the cameras often found on other mid-range Android smartphones.
The LG G2 Mini doesn't sound like much on paper, and it certainly doesn't seem like a 'mini' handset. However, we were impressed with the device during our hands-on time with it at MWC, thanks to its nearly untouched Android 4.4 Kitkat mobile operating system, snappy 8MP camera and all-round smooth performance. We also liked the rear-facing physical keys on the device, which felt more natural to use than the keys on the original LG G2.
11 Mar 2014
PC maker HP unveiled the Slate Voicetab 6 earlier this year, and at last month's Mobile World Congress (MWC) the firm announced that it will release the device in the UK.
HP is touting the Slate Voicetab 6 as a "voice-enabled" tablet to market the device to those looking for more than a smartphone. However, during our time with the device, it became clear that the Slate Voicetab 6 is really a phablet, offering little more than the Samsung Galaxy Note 3 and Sony Xperia Z Ultra, for example.
However, with a price set at £199, the HP Slate Voicetab 6 is much cheaper than the competition, so we spent a little hands-on time with the device to see how it stacks up against its rivals.
The design of the HP Slate Voicetab 6 certainly stands out from the crowd, with HP making the device available in six different colours - pink, purple, green, blue, white and grey. We got our hands on the bright pink model, which although unlikely to appeal to many, will definitely get heads turning.
Despite HP marketing the device as a tablet, the Slate Voicetab 6 isn't bulky, measuring 8.6mm thick and weighing 160g. While we did struggle to operate the device comfortably with one hand, the Slate Voicetab 6 is a pleasant device to use and is much lighter than similarly sized devices such as the Nokia Lumia 1320.
The HP Slate Voicetab 6 does feel a little cheap, however, which is perhaps not surprising when its price is considered. It is built predominantly out of plastic with metal trim around the edges, and it feels like it might not withstand many accidental drops and tumbles.
The HP Slate Voicetab 6 features a 6in 720x1280 resolution IPS display, and we were pleasantly surprised by its quality. When compared to the HD 1080p screen on the HTC One Max, for example, it's clear that text isn't quite as sharp and images are slightly less crisp. However, we have no major complaints. The IPS technology means it offers wide viewing angles, and the handset also coped well under the bright lights of MWC.
Performance and software
Under the hood, the HP Slate Voicetab 6 has a quad-core 1.2GHz processor, and while this means it's not the highest specification phablet on the market, we were impressed by its overall performance. We opened a game on the device, and gameplay was smooth without any stuttering, while flicking through menus and opening apps was also smooth.
We were slightly let down by the fact that the Slate Voicetab 6 runs Google's Android 4.3 Jelly Bean mobile operating system, with HP unable to commit to an update to Android 4.4 Kitkat. However, HP has barely put its mark on Google's mobile operating system, which means that the device offers a thoroughly vanilla Android experience, without a custom skin or a lot of unnecessary apps.
HP has added a few of its own apps, though. These include HP Connected Photo, which allows users to sync photos to the cloud, HP's WiFi printer service and HP Datapass - a bonus that offers 250MB of free 3G every month.
The HP Slate Voicetab 6 features an HD webcam on the front, along with a 5MP rear-facing camera with autofocus and LED flash.
We gave the camera a quick spin at MWC, and we weren't overly impressed. With HP defining the device as a tablet, it seems to have cut back on the camera, no doubt to keep the price of the device low. We found it lacking when compared to the competition, struggling to handle the bright lights of the showroom and taking images that were often fuzzy and lacking in detail.
While its camera is somewhat lacking, the Slate Voicetab 6 delivers smooth performance, a good screen and a largely vanilla Android user interface. There's also 16GB of internal storage expandable via microSD card, support for HSDPA and WiFi connectivity and a 3,000mAh battery, which we'll be sure to test in our full review.
All in all, the HP Slate Voicetab 6 is somewhat of a confused device, but we think that at £199 it could help HP re-enter the mobile device market.
11 Mar 2014
Samsung unveiled its Galaxy S5 flagship smartphone at Mobile World Congress (MWC) last month, and it's no doubt hoping its specifications will tempt buyers away from Apple's iPhone 5S.
While the two smartphones have similar names, they have different hardware and software, and are both looking to win the affections of punters in the market for a top-end smartphone.
We have lined up the two smartphones head to head on paper to find out which one comes out top in terms of specifications.
Design, measurements and weight
iPhone 5S: 124x59x7.6mm, 112g
Samsung Galaxy S5: 142x73x8.1mm, 145g
The iPhone 5S is both thinner and lighter than Samsung's Galaxy S5, measuring 7.6mm thick and tipping the scales at 112g. The Galaxy S5, in comparison, measures a slightly chunkier 8.1mm thick and weighs 145g.
The smartphones are very different when it comes to design, too, and it's likely that most buyers will have their favourite. The iPhone 5S is made entirely of aluminium, giving it a top-end look and feel, and it features an angular, boxy design. It's also available in three colours - black, white and gold.
The Samsung Galaxy S5, on the other hand, has a fully plastic casing, which Samsung has perforated on the back to make the device comfortable to hold. The flagship smartphone is available in four colours - black, white, blue and gold.
Interestingly, both devices feature a fingerprint sensor in their respective home buttons, and are the first two smartphones that do. This adds a layer of security to both the iPhone 5S and Samsung Galaxy S5, and makes the devices quicker to unlock.
While they both feature a fingerprint scanner, the Samsung Galaxy S5 trumps the iPhone 5S with its IP67 certification, which means that unlike Apple's flagship smartphone, it is resistant to dust and waterproof. The Galaxy S5 also has a heart rate monitor on the back, a feature that likely will interest fitness fanatics.
iPhone 5S: 4in 640x1136 resolution IPS LCD Retina display, 326ppi
Samsung Galaxy S5: 5.1in 1920x1080 resolution Super Amoled display, 432ppi
The iPhone 5S features a display that's identical to that of its predecessor, the iPhone 5, and this was long regarded as the best screen you could get on a smartphone. Measuring 4in, the display features 640x1136 resolution and a pixel density of 326ppi, and thanks to its IPS technology it is among the best when it comes to viewing angles. However, with smartphone screens becoming larger all the time, some might consider the display too small.
Those that do might be pleased by the display on the Samsung Galaxy S5 - a 5.1in 1920x1080 resolution Super Amoled screen with a higher pixel density of 432ppi.
iPhone 5S: Dual-core 1.4GHz Apple A7 64-bit processor with M7 co-processor, 1GB of RAM
Samsung Galaxy S5: Quad-core 2.5GHz Qualcomm Snapdragon 801 32-bit processor, 2GB of RAM
While we have yet to pit them head to head in performance benchmarks, it's likely that the iPhone 5S and Samsung Galaxy S5 will be fairly evenly matched in processing power. The iPhone 5S has an Apple A7 64-bit processor with an M7 co-processor that can tell if the phone is moving or not, to offer more accurate readings when using features such as Maps or gaming.
The Samsung Galaxy S5 has a quad-core 2.5GHz Qualcomm Snapdragon 801 32-bit processor, which will likely give Apple's A7 chip a run for its money. What's more, the Galaxy S5 has 2GB of RAM, compared to 1GB in the iPhone 5S.
iPhone 5S: iOS 7
Samsung Galaxy S5: Android 4.4 Kitkat, custom user interface
It's always tricky comparing iOS to Android, because most buyers in the market for a smartphone likely already know which is their favourite.
The iPhone 5S arrives running the latest version of Apple's iOS 7 mobile operating system. This debuted along with the flagship smartphone, offering a new, texture-free interface design, which although it was heavily criticised gives iOS a fresh look and feel. iOS 7 debuted a number of new features, including Control Center, which is a menu for toggling settings such as WiFi and Bluetooth, a redesigned Camera application and Airdrop.
The Samsung Galaxy S5 runs Google's Android 4.4.2 Kitkat operating system, although this is barely recognisable due to Samsung's custom user interface (UI) overlay. Apple must be doing something right, as Samsung has revamped its UI to look more like Apple's latest version of iOS, with the firm opting for flatter, smoother designs.
Samsung's updated UI also debuts a number of new features. Cheif among these is S Health 3.0, an app for tracking fitness and exercise. There's also My Magazine, an HTC Blinkfeed-style homescreen accessed by swiping left on the main homescreen, an updated version of Samsung's Knox security suite and some updated camera tools, including Selective Focus. This allows you to adjust the focus of an image after it has been taken.
iPhone 5S: 8MP rear-facing camera with autofocus, dual-LED flash and HD 1080p video recording, 1.2MP front-facing camera
Samsung Galaxy S5: 16MP rear-facing camera with autofocus, LED flash and 4K video recording, 2.2MP front-facing camera
While the iPhone 5S 8MP camera doesn't sound all that impressive on paper, it's an improvement over the one on the iPhone 5. The upgraded dual-LED flash means images look more natural than before, and Apple has also increased the sensor's pixel size, which means that more light gets into images. Our favourite feature of the iPhone 5S camera, however, is the ability to record slow-motion video.
The Samsung Galaxy S5 features a 16MP rear-facing camera, an improvement on the Galaxy S4's 13MP sensor, which arrives with features such as an LED flash, autofocus, HDR, smile detection and the capability to record video and take images at the same time. It's also capable of shooting video at 4K resolution, whereas the iPhone 5S can only manage HD 1080p video recording.
iPhone 5S: 1,560mAh battery with 10 hours of quoted talk time
Samsung Galaxy S5: 2,800mAh battery with 21 hours of quoted talk time
The iPhone has never been regarded as having the best battery life, and while the 1,560mAh battery in the iPhone 5S offers an improvement over the one in its predecessor, you're still likely to get only 10 hours of talk time. The Galaxy S5 2,800mAh battery will, according to Samsung, offer around 21 hours of constant talk time, and the firm has also added a unique power saving feature, which means when the battery drains to 10 percent, it can last another 24 hours on standby.
iPhone 5S: 16GB/32GB/64GB built-in
Samsung Galaxy S5: 16GB/32GB built-in, expandable via microSD card up to 128GB
The iPhone 5S is lacking when it comes to storage. While the phone is available in three different models, 16GB, 32GB and 64GB, there is no slot to expand this via microSD card.
The Samsung Galaxy S5 is the clear winner on internal storage. Samsung will make the phone available in both 16GB and 32GB internal storage models, and thanks to the microSD card slot this can be expanded by up to 128GB.
10 Mar 2014
This year's Mobile World Congress (MWC) is a big one for Nokia, with the firm taking the wraps off its debut Android smartphones - the Nokia X, the Nokia X1 and the highest specified of the three, the Nokia XL.
The Nokia XL isn't an average Android smartphone, however. The 5in device runs a forked version of Google's mobile operating system, with Nokia heavily customising it to look more like Microsoft's Windows Phone and to promote both its own and Microsoft's apps and services.
It's a risky strategy for Nokia, however, so we took a hands-on look at the Nokia XL to see if the gamble is likely to pay off.
The Nokia XL is the biggest of Nokia's three X branded Android devices, featuring a large 5in display and measuring 141x78x10.9mm. That said, it doesn't feel overly big in the hand, with Nokia designing the phone with a thin bezel to avoid unnecessary bulk.
The build quality of the Nokia XL is one of the handset's most impressive aspects. The handset features a unibody polycarbonate plastic design, which feels both sturdy and comfortable to hold, although its angular casing can make the device tricky to operate with one hand.
Much like Nokia's Lumia device line, which Stephen Elop said remains the firm's "primary smartphone strategy" earlier at MWC, the Nokia XL will be available in a range of different colours - green, yellow, orange, black and white. We got our hands on the bright orange model, which could attract punters looking for an Android smartphone that's going to turn heads.
With the Nokia XL set to retail for just €109, Nokia has had to cut corners. Unfortunately, one of those cutbacks is in the display, with the 5in screen featuring lowly 480x800 resolution.
From the outset it's obvious that the Nokia XL has a low resolution screen, with the edges of Nokia's custom Tiled user interface appearing fuzzy, while text was not as sharp as that on the Nokia Lumia 1320, for example.
However, brightness levels and viewing angles almost match those of Nokia's higher-end Lumia devices, so if you can look past the slightly lower quality of the display, it's unlikely to prove much of a problem.
Software and performance
Of course, the Nokia XL's real talking point is the fact that it runs Google's Android mobile operating system. However, it's not your normal Android phone, with Nokia having heavily customised Android to look like Micrsoft's Windows Phone and loading the smartphone full of its own and Microsoft's apps and services.
This also means that the Nokia XL, much like Amazon's Kindle line, doesn't have access to the Google Play store, with Nokia instead offering its own Nokia Store and a number of pre-loaded apps. It's likely that this apps selection will grow, too, with Nokia claiming that Android developers can port their apps to the phone in "less than three hours".
Upon firing up the device, we were impressed by how many apps already filled the handset's Windows Phone-esque homescreen, with the selection including Skype, BBM, Vine and Facebook, along with a dozen preloaded games such as Fruit Ninja and Bejeweled.
In terms of usability, we found ourselves quickly warming to Nokia's forked version of Android. It's very easy to get the hang of it, and navigation felt slick and smooth, with apps opening quickly and scrolling without lag. This is likely thanks to the dual-core Qualcomm Snapdragon S4 processor that's under the bonnet, as we noticed no performance lag during our time with the Nokia XL. Nokia claims this processor should make for decent battery life, too, quoting 13 hours of talk time and 37 hours on standby.
Unlike Windows Phone, a swipe on the homescreen brought up a Recent screen displaying notifications, something that's sorely missing from Microsoft's mobile operating system.
As the highest specified of Nokia's trio of X Android devices, the Nokia XL is the most impressive in the camera department, featuring a 5MP rear-facing sensor and a 2MP camera on the front.
The rear-facing camera seemed to handle the show floor lights well, and snapped images of reasonable quality, although by no means on a par with Nokia's Pureview camera equipped Lumia devices. However, despite the Nokia XL being a budget device, Nokia has configured it with some built-in camera settings, which though not advanced are nice additions to a €109 handset.
Nokia's Android stategy is a gamble, but if our first impressions are anything to go by, we think it's one that is likely to pay off. The user interface is intuitive and looks great, while Nokia has ensured that despite lacking Google Play store access, the device has a decent selection of apps.