Cyber security is normally highlighted as a concern for corporations and celebrities, not something to worry school children.
But a group of students aged nine to 17 from the Digital Youth Council showcased an internet safety tool at BETT 2015 consisting of a series of mini games aimed at educating kids about online threats such as data theft and hacking.
The tool injects fun into the complex and often sinister world of cyber security, and was developed using the resources of Virgin Media Business, which established the Digital Youth Council in December 2014.
V3 wondered whether kids really need to concern themselves with the threat of cyber attacks, but Gerry Arthurs (pictured), director of public sector at Virgin Media Business, suggested that it is not as unusual as one might expect.
"The idea was generated by the children themselves, and it was they who communicated to us not just the cyber security [concerns], but the fallout, the stress and panic that they could see in their parents when they thought things had gone wrong," he said.
Arthurs explained that today's children are "much more educated in what's occurring in the world around them", and are aware of news coverage of major cyber attacks.
He also pointed out that today's children have experienced cyber attacks first hand. His 12-year-old daughter suffered emotionally when her Instagram account was hacked, which made her more aware of data protection.
The Digital Youth Council has taken a positive step towards cyber security education, but it shows just how rampant cyber attacks have become when children are directly exposed to and affected by malicious hacks simply because they have access to the latest technology.
The flipside is that increased awareness may make it easier to tackle cyber threats as children avoid the digital mistakes of their parents.
It also hammers home the extent to which technology is embedded is in the lives of children, as many have access to cutting edge hardware from the moment they are able to swipe a touchscreen.
Some could argue that this access leads to a loss of innocence, but technology is a way of empowering children and allowing them to be more innovative in their learning and development.
It is inescapable that future generations will be more tech-savvy than their predecessors, and keener to adopt the latest cutting-edge technology.
There has been little in the way of direct action from major companies to address the gender imbalance in the technology industry, despite calls from the government throughout 2014 and numerous diversity reports revealing that major firms have a serious workforce imbalance.
More women are entering the industry via corporations or their own digital start-ups, resulting in positive reactions from women already established in the field, but IT and the surrounding sectors remain male dominated and few women fill high-level positions.
However, Intel has now thrown its hat into the ring with a pledge to increase diversity across its entire workforce by 2020 by hiring and retaining more engineers and computer scientists who are women or from under-represented minorities.
Rather than backing a programme or supporting an external organisation, Intel has put its money where its mouth is and will invest $300m to increase the company's diversity, hoping that its example will encourage other tech players to do the same.
Intel chief executive Brian Krzanich revealed the Diversity in Technology initiative at CES 2015 in Las Vegas.
CES is an event known for courting tech enthusiasts with consumer products, and may not seem the likely place to launch a diversity strategy. But with the industry's eyes glued to Las Vegas for several days, it presented a powerful platform for Intel to get its message across.
And the message is that action is needed, not just from Intel but from the technology industry as a whole if diversity is to be achieved and not merely encouraged.
In a surprising move, Krzanich said that the pay of Intel's leaders will be linked to the performance of the initiative in their areas in a bid to galvanise change from within.
Krzanich's CES keynote is a refreshing change from the situation last year, which saw Microsoft's Satya Nadella offering negative advice for women in tech, and appears to present an answer to the gender imbalance as the technology industry enters a new year.
If 2014 was a year in which women and diversity in technology was discussed, Intel may have made 2015 the year in which action is taken.
A video of a dog dressed as a giant mutant spider was the most popular video on YouTube in 2014, the site has revealed.
As part of an annual run down, YouTube revealed the top 10 most popular videos on the site. While the mutant spider-dog won, there was a notable inclusion in the list of a video showing how the iPhone 6 Plus is susceptible to bending.
The problem of the bendy iPhone 6 Plus, dubbed 'bendgate' by some, dominated the headlines for a few days earlier this year after reports surfaced that the devices could become misshapen in certain circumstances. Apple denied this at the time, claiming that only a few handsets were affected.
Nonetheless, a video (below) demonstrating how this bending can occur - admittedly through brute force - racked up the views to almost 60 million. Be warned: if you're an Apple fan it's not a pleasant sight as the defenceless iPhone 6 Plus is mangled beyond recognition.
Still, while this is scary to some, there is little doubt that millions more were scared witless by the site of the giant mutant spider-dog that roamed the streets of South Africa, terrifying all who encountered the eight-legged canine-arachnid hybrid.
To date it's been watched 115 million times. See why below.
While these video view numbers are impressive, they are not a patch on everyone's favourite South Korean K-pop exponent, Psy, whose Gangnam Style video was viewed so many times that it actually broke the YouTube hit counter.
The video had been watched 2,147,483,647 times at the last count. This was the limit that YouTube's hit counter could handle. It has now amended this to a top limit of 9,223,372,036,854,775,808. That's nine quintillion.
If you want to add another one to the view counter, watch away below.
Tabloid newspapers in search of a sensationalist story often claim that computer games are harmful for children. However, despite the red tops' machinations and protestations, the gaming industry continues to enjoy healthy growth.
The BBC has now entered the debate and come out in favour of such games for children, and has developed a digital tool that lets children create their own games based on CBBC show Technobabble.
Make It: Technobabble aims to encourage children to get involved with digital technology and use their creativity to manipulate the rules, background and physics of their game.
Martin Wilson, BBC Future Media's head of digital creativity, said in a BBC blog post that the tool requires only access to the web, willingness to experiment and an idea.
"It's a starter kit. It requires no technical knowledge, no download and works just as well on mobile and tablets as desktop," he wrote.
Make It: Technobabble was created as part of the BBC's Make It Digital initiative designed to introduce children to the world of coding and digital creativity.
Children can create apps for smartphones and tablets using the tool, which could inspire them to go on to create multimillion selling apps such as Angry Birds and Flappy Bird.
The BBC has a history of involvement with coding and technology, having created its own coding language and given many people their first taste of computing with the BBC Micro.
Such initiatives have been designed to develop digital skills at a grassroots level, running parallel with the introduction of coding into the school curriculum in September, all with the goal of closing the UK's digital skills gap.
The skills gap has prompted concerns that many technology companies will not have access to people with the right skills to fill the UK's digital jobs of the future.
LOS ANGELES: Tech leaders love to make digs at their rivals over perceived sluggishness, particularly in areas where they consider themselves to be ahead of the curve.
The cloud has been a hotbed of such activity for many years. One of the leading proponents of this unique form of cloud computing trash talk is Aaron Levie, CEO of Box. V3 has heard Levie mock rivals on many occasions for failing to embrace the cloud, something which no doubt helped his own company to grow.
However, as Levie noted at the Cisco Collaboration Summit 2014 attended by V3, most major IT vendors are now fully committed to the cloud. One upshot of this is that the chance to chide rivals in a jovial fashion has diminished.
"I don’t even know who. Maybe IBM. I don’t know who’s not in the cloud now. All the people I make fun of has reduced over time," he said.
Indeed. Even IBM, which Levie unfairly name checks, has been making notable strides to get into the cloud, spending big on its SoftLayer acquisition and moving numerous services onto the platform to meet customer demand for this delivery model.
However, while the move to the cloud being undertaken by most IT giants has deprived Levie of his punchline punch bags, other areas of the industry still give him plenty of material.
When asked what he’s hearing from customers at present, Levie used the question as a chance to trot out one of his standards: "What we hear from customers is, what if Lync and SharePoint just worked?"
Given that Microsoft is rebranding Lync as Skype for Business, Levie might need to rewrite that zinger, or get some new material.
A Kickstarter project to sell a miniature 3D printer based on the Raspberry Pi looks set to come to market after reaching its funding target in just a few weeks.
Developed by iBox Printers of Melbourne, Florida, the device had secured $340,730 on the Kickstarter crowd-funding website at the time of writing, passing the firm's goal of $300,000 with seven days to go before the deadline.
The iBox Nano is a 3D resin printer that is the world's smallest, quietest and only battery powered model of its kind, according to the firm, and is set to be the most affordable when it goes on sale on Amazon Prime and iBoxPrinters.com for $299 (probably at least £299 for UK buyers).
While many other low-cost 3D printers use a thermoplastic method, where a plastic filament is melted and built up in layers by extrusion, the iBox Nano uses a variation of photopolymerisation technology, where a synthetic resin is solidified using LEDs.
In fact, iBox Printers claims to have developed a new twist on this technology, using an LCD and ultraviolet LEDs instead of a laser or projector, allowing for smaller packaging, completely silent operation, and significant reduction in power consumption, according to the firm.
The company also claims it as the world's first battery powered 3D Resin Printer, saying that the battery option is estimated to give approximately 10 hours of printing.
With its Raspberry Pi controller, the iBox Nano is more flexible on connectivity than many other 3D printers, using Ethernet or WiFi to receive print jobs.
"iBox Printers believes the iBox Nano will accelerate the adoption of 3D printers into the home market because of its affordability, silent operation, ease of use, small size, and cordless WiFi browser-based printing," the firm said in a statement.
Although smaller in size than most 3D printer devices, iBox Printers said this is a deliberate design choice as most of the objects consumers are likely to produce will be small.
"The iBox Nano is designed for the home user who wants to print small to average sized 3D objects with good resolution without having a large noisy printer intruding on their workspace. The goals were to be small, quiet, inexpensive and portable," the firm said.
Tim Cook has come out as gay in a rare move for the CEO of a top company in the US. Cook made the announcement in a piece written for Bloomberg.
"While I have never denied my sexuality, I haven’t publicly acknowledged it either, until now. So let me be clear: I’m proud to be gay, and I consider being gay among the greatest gifts God has given me," he wrote.
The Apple chief said he decided to openly and publically state his sexuality an effort to help others.
"I don’t consider myself an activist, but I realise how much I’ve benefited from the sacrifice of others," he said.
"So if hearing that the CEO of Apple is gay can help someone struggling to come to terms with who he or she is, or bring comfort to anyone who feels alone, or inspire people to insist on their equality, then it’s worth the trade-off with my own privacy."
Cook said that being gay had helped him become a better person and a better business leader by making him immune to attack on himself or his role at Apple.
"Being gay has given me a deeper understanding of what it means to be in the minority and provided a window into the challenges that people in other minority groups deal with every day. It’s made me more empathetic, which has led to a richer life," he said.
"It’s been tough and uncomfortable at times, but it has given me the confidence to be myself, to follow my own path, and to rise above adversity and bigotry. It’s also given me the skin of a rhinoceros, which comes in handy when you’re the CEO of Apple."
Cook's decision to state his homosexuality so openly is notable because of its rarity in the upper echelons of major companies, especially in the US where many parts of the country have a Conservative attitude to the subject.
The issue of homosexuality in the tech community also hit the headlines earlier this year when Mozilla appointed Brendan Eich as CEO only to remove him after the furore caused by revelations that he had supported an anti-same sex marriage bill.
Social networks are a hubbub of digital noise and chatter, with people posting everything from casual opinions and updates on their breakfast, to breaking news and heated arguments.
Many companies and brands sweep these social platforms, such as Twitter and Facebook, to glean information about potential customers in a bid to better target services and products.
But few would ever think of using that social data as a means of suicide prevention. However, the Samaritans charity has revealed a new website dubbed Samaritans Radar which scans and flags "potentially worrying tweets" to a Twitter user once they register their account.
Developed in partnership with digital agency Jam, the service will email registered users with details of tweets from people they follow that contain phrases such as 'tired of being alone', 'hate myself', and 'depressed', which potentially indicate a risk of suicide.
The email will also contain advice from Samaritans on how Twitter users can support their friends and the people they follow, who may be harbouring suicidal thoughts.
The charity acknowledges that the algorithm will take some tuning to filter out sarcasm and dark jokes: "Samaritans Radar is in its infancy and won't get it right every time. But there's a way for you to give feedback on whether a Samaritans Radar alert was correct, so the service improves for everyone as it learns more."
Samaritans stressed that the Radar will send alerts to Twitter users only by email and will not encroach on their or other users' experiences, nor will it ever post from a registered user account.
While it is not unusual for people to go online for support, the process of applying algorithms to a situation that is open to interpretation and context may seem like a way of dehumanising the provision of personal support - in part digitising empathy.
But with 15 million Twitter users in the UK, Radar could provide an online safety net that has until now been notable by its absence. In turn, Radar could help people take a more active role in giving support to others in a way that has traditionally been the domain of specialist charities.
While Samaritans Radar could be seen as a pseudo nanny state service, it is another example of digital technology that could yield life-saving results.